Usage in Deno
import { Session } from "node:inspector";
The inspector.Session is used for dispatching messages to the V8 inspector
back-end and receiving message responses and notifications.
addListener(event: string,listener: (...args: any[]) => void,): this
      
    
addListener(event: "inspectorNotification",listener: (message: InspectorNotification<object>) => void,): this
      
    Emitted when any notification from the V8 Inspector is received.
addListener(event: "Runtime.executionContextCreated",listener: (message: InspectorNotification<Runtime.ExecutionContextCreatedEventDataType>) => void,): this
      
    Issued when new execution context is created.
addListener(event: "Runtime.executionContextDestroyed",listener: (message: InspectorNotification<Runtime.ExecutionContextDestroyedEventDataType>) => void,): this
      
    Issued when execution context is destroyed.
addListener(event: "Runtime.executionContextsCleared",listener: () => void,): this
      
    Issued when all executionContexts were cleared in browser
addListener(event: "Runtime.exceptionThrown",listener: (message: InspectorNotification<Runtime.ExceptionThrownEventDataType>) => void,): this
      
    Issued when exception was thrown and unhandled.
addListener(event: "Runtime.exceptionRevoked",listener: (message: InspectorNotification<Runtime.ExceptionRevokedEventDataType>) => void,): this
      
    Issued when unhandled exception was revoked.
addListener(event: "Runtime.consoleAPICalled",listener: (message: InspectorNotification<Runtime.ConsoleAPICalledEventDataType>) => void,): this
      
    Issued when console API was called.
addListener(event: "Runtime.inspectRequested",listener: (message: InspectorNotification<Runtime.InspectRequestedEventDataType>) => void,): this
      
    Issued when object should be inspected (for example, as a result of inspect() command line API call).
addListener(event: "Debugger.scriptParsed",listener: (message: InspectorNotification<Debugger.ScriptParsedEventDataType>) => void,): this
      
    Fired when virtual machine parses script. This event is also fired for all known and uncollected scripts upon enabling debugger.
addListener(event: "Debugger.scriptFailedToParse",listener: (message: InspectorNotification<Debugger.ScriptFailedToParseEventDataType>) => void,): this
      
    Fired when virtual machine fails to parse the script.
addListener(event: "Debugger.breakpointResolved",listener: (message: InspectorNotification<Debugger.BreakpointResolvedEventDataType>) => void,): this
      
    Fired when breakpoint is resolved to an actual script and location.
addListener(event: "Debugger.paused",listener: (message: InspectorNotification<Debugger.PausedEventDataType>) => void,): this
      
    Fired when the virtual machine stopped on breakpoint or exception or any other stop criteria.
addListener(event: "Debugger.resumed",listener: () => void,): this
      
    Fired when the virtual machine resumed execution.
addListener(event: "Console.messageAdded",listener: (message: InspectorNotification<Console.MessageAddedEventDataType>) => void,): this
      
    Issued when new console message is added.
addListener(event: "Profiler.consoleProfileStarted",listener: (message: InspectorNotification<Profiler.ConsoleProfileStartedEventDataType>) => void,): this
      
    Sent when new profile recording is started using console.profile() call.
addListener(event: "Profiler.consoleProfileFinished",listener: (message: InspectorNotification<Profiler.ConsoleProfileFinishedEventDataType>) => void,): this
      
    
addListener(event: "HeapProfiler.addHeapSnapshotChunk",listener: (message: InspectorNotification<HeapProfiler.AddHeapSnapshotChunkEventDataType>) => void,): this
      
    
addListener(event: "HeapProfiler.resetProfiles",listener: () => void,): this
      
    
addListener(event: "HeapProfiler.reportHeapSnapshotProgress",listener: (message: InspectorNotification<HeapProfiler.ReportHeapSnapshotProgressEventDataType>) => void,): this
      
    
addListener(event: "HeapProfiler.lastSeenObjectId",listener: (message: InspectorNotification<HeapProfiler.LastSeenObjectIdEventDataType>) => void,): this
      
    If heap objects tracking has been started then backend regularly sends a current value for last seen object id and corresponding timestamp. If the were changes in the heap since last event then one or more heapStatsUpdate events will be sent before a new lastSeenObjectId event.
addListener(event: "HeapProfiler.heapStatsUpdate",listener: (message: InspectorNotification<HeapProfiler.HeapStatsUpdateEventDataType>) => void,): this
      
    If heap objects tracking has been started then backend may send update for one or more fragments
addListener(event: "NodeTracing.dataCollected",listener: (message: InspectorNotification<NodeTracing.DataCollectedEventDataType>) => void,): this
      
    Contains an bucket of collected trace events.
addListener(event: "NodeTracing.tracingComplete",listener: () => void,): this
      
    Signals that tracing is stopped and there is no trace buffers pending flush, all data were delivered via dataCollected events.
addListener(event: "NodeWorker.attachedToWorker",listener: (message: InspectorNotification<NodeWorker.AttachedToWorkerEventDataType>) => void,): this
      
    Issued when attached to a worker.
addListener(event: "NodeWorker.detachedFromWorker",listener: (message: InspectorNotification<NodeWorker.DetachedFromWorkerEventDataType>) => void,): this
      
    Issued when detached from the worker.
addListener(event: "NodeWorker.receivedMessageFromWorker",listener: (message: InspectorNotification<NodeWorker.ReceivedMessageFromWorkerEventDataType>) => void,): this
      
    Notifies about a new protocol message received from the session (session ID is provided in attachedToWorker notification).
addListener(event: "Network.requestWillBeSent",listener: (message: InspectorNotification<Network.RequestWillBeSentEventDataType>) => void,): this
      
    Fired when page is about to send HTTP request.
addListener(event: "Network.responseReceived",listener: (message: InspectorNotification<Network.ResponseReceivedEventDataType>) => void,): this
      
    Fired when HTTP response is available.
addListener(event: "Network.loadingFailed",listener: (message: InspectorNotification<Network.LoadingFailedEventDataType>) => void,): this
      
    
addListener(event: "Network.loadingFinished",listener: (message: InspectorNotification<Network.LoadingFinishedEventDataType>) => void,): this
      
    
addListener(event: "NodeRuntime.waitingForDisconnect",listener: () => void,): this
      
    This event is fired instead of Runtime.executionContextDestroyed when
enabled.
It is fired when the Node process finished all code execution and is
waiting for all frontends to disconnect.
addListener(event: "NodeRuntime.waitingForDebugger",listener: () => void,): this
      
    This event is fired when the runtime is waiting for the debugger. For example, when inspector.waitingForDebugger is called
connect(): void
      
    Connects a session to the inspector back-end.
connectToMainThread(): void
      
    Connects a session to the inspector back-end. An exception will be thrown if this API was not called on a Worker thread.
disconnect(): void
      
    Immediately close the session. All pending message callbacks will be called with an error.
session.connect() will need to be called to be able to send messages again.
Reconnected session will lose all inspector state, such as enabled agents or configured breakpoints.
emit(event: string | symbol,...args: any[],): boolean
      
    
emit(event: "inspectorNotification",message: InspectorNotification<object>,): boolean
      
    
emit(event: "Runtime.executionContextCreated",): boolean
      
    
emit(event: "Runtime.executionContextDestroyed",): boolean
      
    
emit(event: "Runtime.executionContextsCleared"): boolean
      
    
emit(event: "Runtime.exceptionThrown",): boolean
      
    
emit(event: "Runtime.exceptionRevoked",): boolean
      
    
emit(event: "Runtime.consoleAPICalled",): boolean
      
    
emit(event: "Runtime.inspectRequested",): boolean
      
    
emit(event: "Debugger.scriptParsed",): boolean
      
    
emit(event: "Debugger.scriptFailedToParse",): boolean
      
    
emit(event: "Debugger.breakpointResolved",): boolean
      
    
emit(event: "Debugger.paused",): boolean
      
    
emit(event: "Debugger.resumed"): boolean
      
    
emit(event: "Console.messageAdded",): boolean
      
    
emit(event: "Profiler.consoleProfileStarted",): boolean
      
    
emit(event: "Profiler.consoleProfileFinished",): boolean
      
    
emit(event: "HeapProfiler.addHeapSnapshotChunk",): boolean
      
    
emit(event: "HeapProfiler.resetProfiles"): boolean
      
    
emit(event: "HeapProfiler.reportHeapSnapshotProgress",): boolean
      
    
emit(event: "HeapProfiler.lastSeenObjectId",): boolean
      
    
emit(event: "HeapProfiler.heapStatsUpdate",): boolean
      
    
emit(event: "NodeTracing.dataCollected",): boolean
      
    
emit(event: "NodeTracing.tracingComplete"): boolean
      
    
emit(event: "NodeWorker.attachedToWorker",): boolean
      
    
emit(event: "NodeWorker.detachedFromWorker",): boolean
      
    
emit(event: "NodeWorker.receivedMessageFromWorker",): boolean
      
    
emit(event: "Network.requestWillBeSent",): boolean
      
    
emit(event: "Network.responseReceived",): boolean
      
    
emit(event: "Network.loadingFailed",): boolean
      
    
emit(event: "Network.loadingFinished",): boolean
      
    
emit(event: "NodeRuntime.waitingForDisconnect"): boolean
      
    
emit(event: "NodeRuntime.waitingForDebugger"): boolean
      
    
on(event: string,listener: (...args: any[]) => void,): this
      
    
on(event: "inspectorNotification",listener: (message: InspectorNotification<object>) => void,): this
      
    Emitted when any notification from the V8 Inspector is received.
on(event: "Runtime.executionContextCreated",listener: (message: InspectorNotification<Runtime.ExecutionContextCreatedEventDataType>) => void,): this
      
    Issued when new execution context is created.
on(event: "Runtime.executionContextDestroyed",listener: (message: InspectorNotification<Runtime.ExecutionContextDestroyedEventDataType>) => void,): this
      
    Issued when execution context is destroyed.
on(event: "Runtime.executionContextsCleared",listener: () => void,): this
      
    Issued when all executionContexts were cleared in browser
on(event: "Runtime.exceptionThrown",listener: (message: InspectorNotification<Runtime.ExceptionThrownEventDataType>) => void,): this
      
    Issued when exception was thrown and unhandled.
on(event: "Runtime.exceptionRevoked",listener: (message: InspectorNotification<Runtime.ExceptionRevokedEventDataType>) => void,): this
      
    Issued when unhandled exception was revoked.
on(event: "Runtime.consoleAPICalled",listener: (message: InspectorNotification<Runtime.ConsoleAPICalledEventDataType>) => void,): this
      
    Issued when console API was called.
on(event: "Runtime.inspectRequested",listener: (message: InspectorNotification<Runtime.InspectRequestedEventDataType>) => void,): this
      
    Issued when object should be inspected (for example, as a result of inspect() command line API call).
on(event: "Debugger.scriptParsed",listener: (message: InspectorNotification<Debugger.ScriptParsedEventDataType>) => void,): this
      
    Fired when virtual machine parses script. This event is also fired for all known and uncollected scripts upon enabling debugger.
on(event: "Debugger.scriptFailedToParse",listener: (message: InspectorNotification<Debugger.ScriptFailedToParseEventDataType>) => void,): this
      
    Fired when virtual machine fails to parse the script.
on(event: "Debugger.breakpointResolved",listener: (message: InspectorNotification<Debugger.BreakpointResolvedEventDataType>) => void,): this
      
    Fired when breakpoint is resolved to an actual script and location.
on(event: "Debugger.paused",listener: (message: InspectorNotification<Debugger.PausedEventDataType>) => void,): this
      
    Fired when the virtual machine stopped on breakpoint or exception or any other stop criteria.
on(event: "Debugger.resumed",listener: () => void,): this
      
    Fired when the virtual machine resumed execution.
on(event: "Console.messageAdded",listener: (message: InspectorNotification<Console.MessageAddedEventDataType>) => void,): this
      
    Issued when new console message is added.
on(event: "Profiler.consoleProfileStarted",listener: (message: InspectorNotification<Profiler.ConsoleProfileStartedEventDataType>) => void,): this
      
    Sent when new profile recording is started using console.profile() call.
on(event: "Profiler.consoleProfileFinished",listener: (message: InspectorNotification<Profiler.ConsoleProfileFinishedEventDataType>) => void,): this
      
    
on(event: "HeapProfiler.addHeapSnapshotChunk",listener: (message: InspectorNotification<HeapProfiler.AddHeapSnapshotChunkEventDataType>) => void,): this
      
    
on(event: "HeapProfiler.resetProfiles",listener: () => void,): this
      
    
on(event: "HeapProfiler.reportHeapSnapshotProgress",listener: (message: InspectorNotification<HeapProfiler.ReportHeapSnapshotProgressEventDataType>) => void,): this
      
    
on(event: "HeapProfiler.lastSeenObjectId",listener: (message: InspectorNotification<HeapProfiler.LastSeenObjectIdEventDataType>) => void,): this
      
    If heap objects tracking has been started then backend regularly sends a current value for last seen object id and corresponding timestamp. If the were changes in the heap since last event then one or more heapStatsUpdate events will be sent before a new lastSeenObjectId event.
on(event: "HeapProfiler.heapStatsUpdate",listener: (message: InspectorNotification<HeapProfiler.HeapStatsUpdateEventDataType>) => void,): this
      
    If heap objects tracking has been started then backend may send update for one or more fragments
on(event: "NodeTracing.dataCollected",listener: (message: InspectorNotification<NodeTracing.DataCollectedEventDataType>) => void,): this
      
    Contains an bucket of collected trace events.
on(event: "NodeTracing.tracingComplete",listener: () => void,): this
      
    Signals that tracing is stopped and there is no trace buffers pending flush, all data were delivered via dataCollected events.
on(event: "NodeWorker.attachedToWorker",listener: (message: InspectorNotification<NodeWorker.AttachedToWorkerEventDataType>) => void,): this
      
    Issued when attached to a worker.
on(event: "NodeWorker.detachedFromWorker",listener: (message: InspectorNotification<NodeWorker.DetachedFromWorkerEventDataType>) => void,): this
      
    Issued when detached from the worker.
on(event: "NodeWorker.receivedMessageFromWorker",listener: (message: InspectorNotification<NodeWorker.ReceivedMessageFromWorkerEventDataType>) => void,): this
      
    Notifies about a new protocol message received from the session (session ID is provided in attachedToWorker notification).
on(event: "Network.requestWillBeSent",listener: (message: InspectorNotification<Network.RequestWillBeSentEventDataType>) => void,): this
      
    Fired when page is about to send HTTP request.
on(event: "Network.responseReceived",listener: (message: InspectorNotification<Network.ResponseReceivedEventDataType>) => void,): this
      
    Fired when HTTP response is available.
on(event: "Network.loadingFailed",listener: (message: InspectorNotification<Network.LoadingFailedEventDataType>) => void,): this
      
    
on(event: "Network.loadingFinished",listener: (message: InspectorNotification<Network.LoadingFinishedEventDataType>) => void,): this
      
    
on(event: "NodeRuntime.waitingForDisconnect",listener: () => void,): this
      
    This event is fired instead of Runtime.executionContextDestroyed when
enabled.
It is fired when the Node process finished all code execution and is
waiting for all frontends to disconnect.
on(event: "NodeRuntime.waitingForDebugger",listener: () => void,): this
      
    This event is fired when the runtime is waiting for the debugger. For example, when inspector.waitingForDebugger is called
once(event: string,listener: (...args: any[]) => void,): this
      
    
once(event: "inspectorNotification",listener: (message: InspectorNotification<object>) => void,): this
      
    Emitted when any notification from the V8 Inspector is received.
once(event: "Runtime.executionContextCreated",listener: (message: InspectorNotification<Runtime.ExecutionContextCreatedEventDataType>) => void,): this
      
    Issued when new execution context is created.
once(event: "Runtime.executionContextDestroyed",listener: (message: InspectorNotification<Runtime.ExecutionContextDestroyedEventDataType>) => void,): this
      
    Issued when execution context is destroyed.
once(event: "Runtime.executionContextsCleared",listener: () => void,): this
      
    Issued when all executionContexts were cleared in browser
once(event: "Runtime.exceptionThrown",listener: (message: InspectorNotification<Runtime.ExceptionThrownEventDataType>) => void,): this
      
    Issued when exception was thrown and unhandled.
once(event: "Runtime.exceptionRevoked",listener: (message: InspectorNotification<Runtime.ExceptionRevokedEventDataType>) => void,): this
      
    Issued when unhandled exception was revoked.
once(event: "Runtime.consoleAPICalled",listener: (message: InspectorNotification<Runtime.ConsoleAPICalledEventDataType>) => void,): this
      
    Issued when console API was called.
once(event: "Runtime.inspectRequested",listener: (message: InspectorNotification<Runtime.InspectRequestedEventDataType>) => void,): this
      
    Issued when object should be inspected (for example, as a result of inspect() command line API call).
once(event: "Debugger.scriptParsed",listener: (message: InspectorNotification<Debugger.ScriptParsedEventDataType>) => void,): this
      
    Fired when virtual machine parses script. This event is also fired for all known and uncollected scripts upon enabling debugger.
once(event: "Debugger.scriptFailedToParse",listener: (message: InspectorNotification<Debugger.ScriptFailedToParseEventDataType>) => void,): this
      
    Fired when virtual machine fails to parse the script.
once(event: "Debugger.breakpointResolved",listener: (message: InspectorNotification<Debugger.BreakpointResolvedEventDataType>) => void,): this
      
    Fired when breakpoint is resolved to an actual script and location.
once(event: "Debugger.paused",listener: (message: InspectorNotification<Debugger.PausedEventDataType>) => void,): this
      
    Fired when the virtual machine stopped on breakpoint or exception or any other stop criteria.
once(event: "Debugger.resumed",listener: () => void,): this
      
    Fired when the virtual machine resumed execution.
once(event: "Console.messageAdded",listener: (message: InspectorNotification<Console.MessageAddedEventDataType>) => void,): this
      
    Issued when new console message is added.
once(event: "Profiler.consoleProfileStarted",listener: (message: InspectorNotification<Profiler.ConsoleProfileStartedEventDataType>) => void,): this
      
    Sent when new profile recording is started using console.profile() call.
once(event: "Profiler.consoleProfileFinished",listener: (message: InspectorNotification<Profiler.ConsoleProfileFinishedEventDataType>) => void,): this
      
    
once(event: "HeapProfiler.addHeapSnapshotChunk",listener: (message: InspectorNotification<HeapProfiler.AddHeapSnapshotChunkEventDataType>) => void,): this
      
    
once(event: "HeapProfiler.resetProfiles",listener: () => void,): this
      
    
once(event: "HeapProfiler.reportHeapSnapshotProgress",listener: (message: InspectorNotification<HeapProfiler.ReportHeapSnapshotProgressEventDataType>) => void,): this
      
    
once(event: "HeapProfiler.lastSeenObjectId",listener: (message: InspectorNotification<HeapProfiler.LastSeenObjectIdEventDataType>) => void,): this
      
    If heap objects tracking has been started then backend regularly sends a current value for last seen object id and corresponding timestamp. If the were changes in the heap since last event then one or more heapStatsUpdate events will be sent before a new lastSeenObjectId event.
once(event: "HeapProfiler.heapStatsUpdate",listener: (message: InspectorNotification<HeapProfiler.HeapStatsUpdateEventDataType>) => void,): this
      
    If heap objects tracking has been started then backend may send update for one or more fragments
once(event: "NodeTracing.dataCollected",listener: (message: InspectorNotification<NodeTracing.DataCollectedEventDataType>) => void,): this
      
    Contains an bucket of collected trace events.
once(event: "NodeTracing.tracingComplete",listener: () => void,): this
      
    Signals that tracing is stopped and there is no trace buffers pending flush, all data were delivered via dataCollected events.
once(event: "NodeWorker.attachedToWorker",listener: (message: InspectorNotification<NodeWorker.AttachedToWorkerEventDataType>) => void,): this
      
    Issued when attached to a worker.
once(event: "NodeWorker.detachedFromWorker",listener: (message: InspectorNotification<NodeWorker.DetachedFromWorkerEventDataType>) => void,): this
      
    Issued when detached from the worker.
once(event: "NodeWorker.receivedMessageFromWorker",listener: (message: InspectorNotification<NodeWorker.ReceivedMessageFromWorkerEventDataType>) => void,): this
      
    Notifies about a new protocol message received from the session (session ID is provided in attachedToWorker notification).
once(event: "Network.requestWillBeSent",listener: (message: InspectorNotification<Network.RequestWillBeSentEventDataType>) => void,): this
      
    Fired when page is about to send HTTP request.
once(event: "Network.responseReceived",listener: (message: InspectorNotification<Network.ResponseReceivedEventDataType>) => void,): this
      
    Fired when HTTP response is available.
once(event: "Network.loadingFailed",listener: (message: InspectorNotification<Network.LoadingFailedEventDataType>) => void,): this
      
    
once(event: "Network.loadingFinished",listener: (message: InspectorNotification<Network.LoadingFinishedEventDataType>) => void,): this
      
    
once(event: "NodeRuntime.waitingForDisconnect",listener: () => void,): this
      
    This event is fired instead of Runtime.executionContextDestroyed when
enabled.
It is fired when the Node process finished all code execution and is
waiting for all frontends to disconnect.
once(event: "NodeRuntime.waitingForDebugger",listener: () => void,): this
      
    This event is fired when the runtime is waiting for the debugger. For example, when inspector.waitingForDebugger is called
post(method: string,callback?: (err: Error | null,params?: object,) => void,): void
      
    Posts a message to the inspector back-end. callback will be notified when
a response is received. callback is a function that accepts two optional
arguments: error and message-specific result.
session.post('Runtime.evaluate', { expression: '2 + 2' },
             (error, { result }) => console.log(result));
// Output: { type: 'number', value: 4, description: '4' }
The latest version of the V8 inspector protocol is published on the Chrome DevTools Protocol Viewer.
Node.js inspector supports all the Chrome DevTools Protocol domains declared by V8. Chrome DevTools Protocol domain provides an interface for interacting with one of the runtime agents used to inspect the application state and listen to the run-time events.
post(method: string,params?: object,callback?: (err: Error | null,params?: object,) => void,): void
      
    
post(method: "Schema.getDomains",callback?: (err: Error | null,params: Schema.GetDomainsReturnType,) => void,): void
      
    Returns supported domains.
post(method: "Runtime.evaluate",params?: Runtime.EvaluateParameterType,callback?: (err: Error | null,params: Runtime.EvaluateReturnType,) => void,): void
      
    Evaluates expression on global object.
post(method: "Runtime.evaluate",callback?: (err: Error | null,params: Runtime.EvaluateReturnType,) => void,): void
      
    
post(method: "Runtime.awaitPromise",params?: Runtime.AwaitPromiseParameterType,callback?: (err: Error | null,params: Runtime.AwaitPromiseReturnType,) => void,): void
      
    Add handler to promise with given promise object id.
post(method: "Runtime.awaitPromise",callback?: (err: Error | null,params: Runtime.AwaitPromiseReturnType,) => void,): void
      
    
post(method: "Runtime.callFunctionOn",params?: Runtime.CallFunctionOnParameterType,callback?: (err: Error | null,params: Runtime.CallFunctionOnReturnType,) => void,): void
      
    Calls function with given declaration on the given object. Object group of the result is inherited from the target object.
post(method: "Runtime.callFunctionOn",callback?: (err: Error | null,params: Runtime.CallFunctionOnReturnType,) => void,): void
      
    
post(method: "Runtime.getProperties",params?: Runtime.GetPropertiesParameterType,callback?: (err: Error | null,params: Runtime.GetPropertiesReturnType,) => void,): void
      
    Returns properties of a given object. Object group of the result is inherited from the target object.
post(method: "Runtime.getProperties",callback?: (err: Error | null,params: Runtime.GetPropertiesReturnType,) => void,): void
      
    
post(method: "Runtime.releaseObject",params?: Runtime.ReleaseObjectParameterType,callback?: (err: Error | null) => void,): void
      
    Releases remote object with given id.
post(method: "Runtime.releaseObject",callback?: (err: Error | null) => void,): void
      
    
post(method: "Runtime.releaseObjectGroup",params?: Runtime.ReleaseObjectGroupParameterType,callback?: (err: Error | null) => void,): void
      
    Releases all remote objects that belong to a given group.
post(method: "Runtime.releaseObjectGroup",callback?: (err: Error | null) => void,): void
      
    
post(method: "Runtime.runIfWaitingForDebugger",callback?: (err: Error | null) => void,): void
      
    Tells inspected instance to run if it was waiting for debugger to attach.
post(method: "Runtime.enable",callback?: (err: Error | null) => void,): void
      
    Enables reporting of execution contexts creation by means of executionContextCreated event. When the reporting gets enabled the event will be sent immediately for each existing execution context.
post(method: "Runtime.disable",callback?: (err: Error | null) => void,): void
      
    Disables reporting of execution contexts creation.
post(method: "Runtime.discardConsoleEntries",callback?: (err: Error | null) => void,): void
      
    Discards collected exceptions and console API calls.
post(method: "Runtime.setCustomObjectFormatterEnabled",callback?: (err: Error | null) => void,): void
      
    
post(method: "Runtime.setCustomObjectFormatterEnabled",callback?: (err: Error | null) => void,): void
      
    
post(method: "Runtime.compileScript",params?: Runtime.CompileScriptParameterType,callback?: (err: Error | null,params: Runtime.CompileScriptReturnType,) => void,): void
      
    Compiles expression.
post(method: "Runtime.compileScript",callback?: (err: Error | null,params: Runtime.CompileScriptReturnType,) => void,): void
      
    
post(method: "Runtime.runScript",params?: Runtime.RunScriptParameterType,callback?: (err: Error | null,params: Runtime.RunScriptReturnType,) => void,): void
      
    Runs script with given id in a given context.
post(method: "Runtime.runScript",callback?: (err: Error | null,params: Runtime.RunScriptReturnType,) => void,): void
      
    
post(method: "Runtime.queryObjects",params?: Runtime.QueryObjectsParameterType,callback?: (err: Error | null,params: Runtime.QueryObjectsReturnType,) => void,): void
      
    
post(method: "Runtime.queryObjects",callback?: (err: Error | null,params: Runtime.QueryObjectsReturnType,) => void,): void
      
    
post(method: "Runtime.globalLexicalScopeNames",callback?: (err: Error | null,) => void,): void
      
    Returns all let, const and class variables from global scope.
post(method: "Runtime.globalLexicalScopeNames",callback?: (err: Error | null,) => void,): void
      
    
post(method: "Debugger.enable",callback?: (err: Error | null,params: Debugger.EnableReturnType,) => void,): void
      
    Enables debugger for the given page. Clients should not assume that the debugging has been enabled until the result for this command is received.
post(method: "Debugger.disable",callback?: (err: Error | null) => void,): void
      
    Disables debugger for given page.
post(method: "Debugger.setBreakpointsActive",callback?: (err: Error | null) => void,): void
      
    Activates / deactivates all breakpoints on the page.
post(method: "Debugger.setBreakpointsActive",callback?: (err: Error | null) => void,): void
      
    
post(method: "Debugger.setSkipAllPauses",params?: Debugger.SetSkipAllPausesParameterType,callback?: (err: Error | null) => void,): void
      
    Makes page not interrupt on any pauses (breakpoint, exception, dom exception etc).
post(method: "Debugger.setSkipAllPauses",callback?: (err: Error | null) => void,): void
      
    
post(method: "Debugger.setBreakpointByUrl",params?: Debugger.SetBreakpointByUrlParameterType,callback?: (err: Error | null,) => void,): void
      
    Sets JavaScript breakpoint at given location specified either by URL or URL regex. Once this command is issued, all existing parsed scripts will have breakpoints resolved and returned in locations property. Further matching script parsing will result in subsequent breakpointResolved events issued. This logical breakpoint will survive page reloads.
post(method: "Debugger.setBreakpointByUrl",callback?: (err: Error | null,) => void,): void
      
    
post(method: "Debugger.setBreakpoint",params?: Debugger.SetBreakpointParameterType,callback?: (err: Error | null,params: Debugger.SetBreakpointReturnType,) => void,): void
      
    Sets JavaScript breakpoint at a given location.
post(method: "Debugger.setBreakpoint",callback?: (err: Error | null,params: Debugger.SetBreakpointReturnType,) => void,): void
      
    
post(method: "Debugger.removeBreakpoint",params?: Debugger.RemoveBreakpointParameterType,callback?: (err: Error | null) => void,): void
      
    Removes JavaScript breakpoint.
post(method: "Debugger.removeBreakpoint",callback?: (err: Error | null) => void,): void
      
    
post(method: "Debugger.getPossibleBreakpoints",callback?: (err: Error | null,) => void,): void
      
    Returns possible locations for breakpoint. scriptId in start and end range locations should be the same.
post(method: "Debugger.getPossibleBreakpoints",callback?: (err: Error | null,) => void,): void
      
    
post(method: "Debugger.continueToLocation",params?: Debugger.ContinueToLocationParameterType,callback?: (err: Error | null) => void,): void
      
    Continues execution until specific location is reached.
post(method: "Debugger.continueToLocation",callback?: (err: Error | null) => void,): void
      
    
post(method: "Debugger.pauseOnAsyncCall",params?: Debugger.PauseOnAsyncCallParameterType,callback?: (err: Error | null) => void,): void
      
    
post(method: "Debugger.pauseOnAsyncCall",callback?: (err: Error | null) => void,): void
      
    
post(method: "Debugger.stepOver",callback?: (err: Error | null) => void,): void
      
    Steps over the statement.
post(method: "Debugger.stepInto",params?: Debugger.StepIntoParameterType,callback?: (err: Error | null) => void,): void
      
    Steps into the function call.
post(method: "Debugger.stepInto",callback?: (err: Error | null) => void,): void
      
    
post(method: "Debugger.stepOut",callback?: (err: Error | null) => void,): void
      
    Steps out of the function call.
post(method: "Debugger.pause",callback?: (err: Error | null) => void,): void
      
    Stops on the next JavaScript statement.
post(method: "Debugger.scheduleStepIntoAsync",callback?: (err: Error | null) => void,): void
      
    This method is deprecated - use Debugger.stepInto with breakOnAsyncCall and Debugger.pauseOnAsyncTask instead. Steps into next scheduled async task if any is scheduled before next pause. Returns success when async task is actually scheduled, returns error if no task were scheduled or another scheduleStepIntoAsync was called.
post(method: "Debugger.resume",callback?: (err: Error | null) => void,): void
      
    Resumes JavaScript execution.
post(method: "Debugger.getStackTrace",params?: Debugger.GetStackTraceParameterType,callback?: (err: Error | null,params: Debugger.GetStackTraceReturnType,) => void,): void
      
    Returns stack trace with given stackTraceId.
post(method: "Debugger.getStackTrace",callback?: (err: Error | null,params: Debugger.GetStackTraceReturnType,) => void,): void
      
    
post(method: "Debugger.searchInContent",params?: Debugger.SearchInContentParameterType,callback?: (err: Error | null,params: Debugger.SearchInContentReturnType,) => void,): void
      
    Searches for given string in script content.
post(method: "Debugger.searchInContent",callback?: (err: Error | null,params: Debugger.SearchInContentReturnType,) => void,): void
      
    
post(method: "Debugger.setScriptSource",params?: Debugger.SetScriptSourceParameterType,callback?: (err: Error | null,params: Debugger.SetScriptSourceReturnType,) => void,): void
      
    Edits JavaScript source live.
post(method: "Debugger.setScriptSource",callback?: (err: Error | null,params: Debugger.SetScriptSourceReturnType,) => void,): void
      
    
post(method: "Debugger.restartFrame",params?: Debugger.RestartFrameParameterType,callback?: (err: Error | null,params: Debugger.RestartFrameReturnType,) => void,): void
      
    Restarts particular call frame from the beginning.
post(method: "Debugger.restartFrame",callback?: (err: Error | null,params: Debugger.RestartFrameReturnType,) => void,): void
      
    
post(method: "Debugger.getScriptSource",params?: Debugger.GetScriptSourceParameterType,callback?: (err: Error | null,params: Debugger.GetScriptSourceReturnType,) => void,): void
      
    Returns source for the script with given id.
post(method: "Debugger.getScriptSource",callback?: (err: Error | null,params: Debugger.GetScriptSourceReturnType,) => void,): void
      
    
post(method: "Debugger.setPauseOnExceptions",callback?: (err: Error | null) => void,): void
      
    Defines pause on exceptions state. Can be set to stop on all exceptions, uncaught exceptions or no exceptions. Initial pause on exceptions state is none.
post(method: "Debugger.setPauseOnExceptions",callback?: (err: Error | null) => void,): void
      
    
post(method: "Debugger.evaluateOnCallFrame",callback?: (err: Error | null,) => void,): void
      
    Evaluates expression on a given call frame.
post(method: "Debugger.evaluateOnCallFrame",callback?: (err: Error | null,) => void,): void
      
    
post(method: "Debugger.setVariableValue",params?: Debugger.SetVariableValueParameterType,callback?: (err: Error | null) => void,): void
      
    Changes value of variable in a callframe. Object-based scopes are not supported and must be mutated manually.
post(method: "Debugger.setVariableValue",callback?: (err: Error | null) => void,): void
      
    
post(method: "Debugger.setReturnValue",params?: Debugger.SetReturnValueParameterType,callback?: (err: Error | null) => void,): void
      
    Changes return value in top frame. Available only at return break position.
post(method: "Debugger.setReturnValue",callback?: (err: Error | null) => void,): void
      
    
post(method: "Debugger.setAsyncCallStackDepth",callback?: (err: Error | null) => void,): void
      
    Enables or disables async call stacks tracking.
post(method: "Debugger.setAsyncCallStackDepth",callback?: (err: Error | null) => void,): void
      
    
post(method: "Debugger.setBlackboxPatterns",callback?: (err: Error | null) => void,): void
      
    Replace previous blackbox patterns with passed ones. Forces backend to skip stepping/pausing in scripts with url matching one of the patterns. VM will try to leave blackboxed script by performing 'step in' several times, finally resorting to 'step out' if unsuccessful.
post(method: "Debugger.setBlackboxPatterns",callback?: (err: Error | null) => void,): void
      
    
post(method: "Debugger.setBlackboxedRanges",callback?: (err: Error | null) => void,): void
      
    Makes backend skip steps in the script in blackboxed ranges. VM will try leave blacklisted scripts by performing 'step in' several times, finally resorting to 'step out' if unsuccessful. Positions array contains positions where blackbox state is changed. First interval isn't blackboxed. Array should be sorted.
post(method: "Debugger.setBlackboxedRanges",callback?: (err: Error | null) => void,): void
      
    
post(method: "Console.enable",callback?: (err: Error | null) => void,): void
      
    Enables console domain, sends the messages collected so far to the client by means of the messageAdded notification.
post(method: "Console.disable",callback?: (err: Error | null) => void,): void
      
    Disables console domain, prevents further console messages from being reported to the client.
post(method: "Console.clearMessages",callback?: (err: Error | null) => void,): void
      
    Does nothing.
post(method: "Profiler.enable",callback?: (err: Error | null) => void,): void
      
    
post(method: "Profiler.disable",callback?: (err: Error | null) => void,): void
      
    
post(method: "Profiler.setSamplingInterval",callback?: (err: Error | null) => void,): void
      
    Changes CPU profiler sampling interval. Must be called before CPU profiles recording started.
post(method: "Profiler.setSamplingInterval",callback?: (err: Error | null) => void,): void
      
    
post(method: "Profiler.start",callback?: (err: Error | null) => void,): void
      
    
post(method: "Profiler.stop",callback?: (err: Error | null,params: Profiler.StopReturnType,) => void,): void
      
    
post(method: "Profiler.startPreciseCoverage",callback?: (err: Error | null) => void,): void
      
    Enable precise code coverage. Coverage data for JavaScript executed before enabling precise code coverage may be incomplete. Enabling prevents running optimized code and resets execution counters.
post(method: "Profiler.startPreciseCoverage",callback?: (err: Error | null) => void,): void
      
    
post(method: "Profiler.stopPreciseCoverage",callback?: (err: Error | null) => void,): void
      
    Disable precise code coverage. Disabling releases unnecessary execution count records and allows executing optimized code.
post(method: "Profiler.takePreciseCoverage",callback?: (err: Error | null,) => void,): void
      
    Collect coverage data for the current isolate, and resets execution counters. Precise code coverage needs to have started.
post(method: "Profiler.getBestEffortCoverage",callback?: (err: Error | null,) => void,): void
      
    Collect coverage data for the current isolate. The coverage data may be incomplete due to garbage collection.
post(method: "HeapProfiler.enable",callback?: (err: Error | null) => void,): void
      
    
post(method: "HeapProfiler.disable",callback?: (err: Error | null) => void,): void
      
    
post(method: "HeapProfiler.startTrackingHeapObjects",callback?: (err: Error | null) => void,): void
      
    
post(method: "HeapProfiler.startTrackingHeapObjects",callback?: (err: Error | null) => void,): void
      
    
post(method: "HeapProfiler.stopTrackingHeapObjects",callback?: (err: Error | null) => void,): void
      
    
post(method: "HeapProfiler.stopTrackingHeapObjects",callback?: (err: Error | null) => void,): void
      
    
post(method: "HeapProfiler.takeHeapSnapshot",callback?: (err: Error | null) => void,): void
      
    
post(method: "HeapProfiler.takeHeapSnapshot",callback?: (err: Error | null) => void,): void
      
    
post(method: "HeapProfiler.collectGarbage",callback?: (err: Error | null) => void,): void
      
    
post(method: "HeapProfiler.getObjectByHeapObjectId",callback?: (err: Error | null,) => void,): void
      
    
post(method: "HeapProfiler.getObjectByHeapObjectId",callback?: (err: Error | null,) => void,): void
      
    
post(method: "HeapProfiler.addInspectedHeapObject",callback?: (err: Error | null) => void,): void
      
    Enables console to refer to the node with given id via $x (see Command Line API for more details $x functions).
post(method: "HeapProfiler.addInspectedHeapObject",callback?: (err: Error | null) => void,): void
      
    
post(method: "HeapProfiler.getHeapObjectId",callback?: (err: Error | null,) => void,): void
      
    
post(method: "HeapProfiler.getHeapObjectId",callback?: (err: Error | null,) => void,): void
      
    
post(method: "HeapProfiler.startSampling",params?: HeapProfiler.StartSamplingParameterType,callback?: (err: Error | null) => void,): void
      
    
post(method: "HeapProfiler.startSampling",callback?: (err: Error | null) => void,): void
      
    
post(method: "HeapProfiler.stopSampling",callback?: (err: Error | null,params: HeapProfiler.StopSamplingReturnType,) => void,): void
      
    
post(method: "HeapProfiler.getSamplingProfile",callback?: (err: Error | null,) => void,): void
      
    
post(method: "NodeTracing.getCategories",callback?: (err: Error | null,params: NodeTracing.GetCategoriesReturnType,) => void,): void
      
    Gets supported tracing categories.
post(method: "NodeTracing.start",params?: NodeTracing.StartParameterType,callback?: (err: Error | null) => void,): void
      
    Start trace events collection.
post(method: "NodeTracing.start",callback?: (err: Error | null) => void,): void
      
    
post(method: "NodeTracing.stop",callback?: (err: Error | null) => void,): void
      
    Stop trace events collection. Remaining collected events will be sent as a sequence of dataCollected events followed by tracingComplete event.
post(method: "NodeWorker.sendMessageToWorker",callback?: (err: Error | null) => void,): void
      
    Sends protocol message over session with given id.
post(method: "NodeWorker.sendMessageToWorker",callback?: (err: Error | null) => void,): void
      
    
post(method: "NodeWorker.enable",params?: NodeWorker.EnableParameterType,callback?: (err: Error | null) => void,): void
      
    Instructs the inspector to attach to running workers. Will also attach to new workers as they start
post(method: "NodeWorker.enable",callback?: (err: Error | null) => void,): void
      
    
post(method: "NodeWorker.disable",callback?: (err: Error | null) => void,): void
      
    Detaches from all running workers and disables attaching to new workers as they are started.
post(method: "NodeWorker.detach",params?: NodeWorker.DetachParameterType,callback?: (err: Error | null) => void,): void
      
    Detached from the worker with given sessionId.
post(method: "NodeWorker.detach",callback?: (err: Error | null) => void,): void
      
    
post(method: "Network.disable",callback?: (err: Error | null) => void,): void
      
    Disables network tracking, prevents network events from being sent to the client.
post(method: "Network.enable",callback?: (err: Error | null) => void,): void
      
    Enables network tracking, network events will now be delivered to the client.
post(method: "NodeRuntime.enable",callback?: (err: Error | null) => void,): void
      
    Enable the NodeRuntime events except by NodeRuntime.waitingForDisconnect.
post(method: "NodeRuntime.disable",callback?: (err: Error | null) => void,): void
      
    Disable NodeRuntime events
post(method: "NodeRuntime.notifyWhenWaitingForDisconnect",callback?: (err: Error | null) => void,): void
      
    Enable the NodeRuntime.waitingForDisconnect.
post(method: "NodeRuntime.notifyWhenWaitingForDisconnect",callback?: (err: Error | null) => void,): void
      
    
prependListener(event: string,listener: (...args: any[]) => void,): this
      
    
prependListener(event: "inspectorNotification",listener: (message: InspectorNotification<object>) => void,): this
      
    Emitted when any notification from the V8 Inspector is received.
prependListener(event: "Runtime.executionContextCreated",listener: (message: InspectorNotification<Runtime.ExecutionContextCreatedEventDataType>) => void,): this
      
    Issued when new execution context is created.
prependListener(event: "Runtime.executionContextDestroyed",listener: (message: InspectorNotification<Runtime.ExecutionContextDestroyedEventDataType>) => void,): this
      
    Issued when execution context is destroyed.
prependListener(event: "Runtime.executionContextsCleared",listener: () => void,): this
      
    Issued when all executionContexts were cleared in browser
prependListener(event: "Runtime.exceptionThrown",listener: (message: InspectorNotification<Runtime.ExceptionThrownEventDataType>) => void,): this
      
    Issued when exception was thrown and unhandled.
prependListener(event: "Runtime.exceptionRevoked",listener: (message: InspectorNotification<Runtime.ExceptionRevokedEventDataType>) => void,): this
      
    Issued when unhandled exception was revoked.
prependListener(event: "Runtime.consoleAPICalled",listener: (message: InspectorNotification<Runtime.ConsoleAPICalledEventDataType>) => void,): this
      
    Issued when console API was called.
prependListener(event: "Runtime.inspectRequested",listener: (message: InspectorNotification<Runtime.InspectRequestedEventDataType>) => void,): this
      
    Issued when object should be inspected (for example, as a result of inspect() command line API call).
prependListener(event: "Debugger.scriptParsed",listener: (message: InspectorNotification<Debugger.ScriptParsedEventDataType>) => void,): this
      
    Fired when virtual machine parses script. This event is also fired for all known and uncollected scripts upon enabling debugger.
prependListener(event: "Debugger.scriptFailedToParse",listener: (message: InspectorNotification<Debugger.ScriptFailedToParseEventDataType>) => void,): this
      
    Fired when virtual machine fails to parse the script.
prependListener(event: "Debugger.breakpointResolved",listener: (message: InspectorNotification<Debugger.BreakpointResolvedEventDataType>) => void,): this
      
    Fired when breakpoint is resolved to an actual script and location.
prependListener(event: "Debugger.paused",listener: (message: InspectorNotification<Debugger.PausedEventDataType>) => void,): this
      
    Fired when the virtual machine stopped on breakpoint or exception or any other stop criteria.
prependListener(event: "Debugger.resumed",listener: () => void,): this
      
    Fired when the virtual machine resumed execution.
prependListener(event: "Console.messageAdded",listener: (message: InspectorNotification<Console.MessageAddedEventDataType>) => void,): this
      
    Issued when new console message is added.
prependListener(event: "Profiler.consoleProfileStarted",listener: (message: InspectorNotification<Profiler.ConsoleProfileStartedEventDataType>) => void,): this
      
    Sent when new profile recording is started using console.profile() call.
prependListener(event: "Profiler.consoleProfileFinished",listener: (message: InspectorNotification<Profiler.ConsoleProfileFinishedEventDataType>) => void,): this
      
    
prependListener(event: "HeapProfiler.addHeapSnapshotChunk",listener: (message: InspectorNotification<HeapProfiler.AddHeapSnapshotChunkEventDataType>) => void,): this
      
    
prependListener(event: "HeapProfiler.resetProfiles",listener: () => void,): this
      
    
prependListener(event: "HeapProfiler.reportHeapSnapshotProgress",listener: (message: InspectorNotification<HeapProfiler.ReportHeapSnapshotProgressEventDataType>) => void,): this
      
    
prependListener(event: "HeapProfiler.lastSeenObjectId",listener: (message: InspectorNotification<HeapProfiler.LastSeenObjectIdEventDataType>) => void,): this
      
    If heap objects tracking has been started then backend regularly sends a current value for last seen object id and corresponding timestamp. If the were changes in the heap since last event then one or more heapStatsUpdate events will be sent before a new lastSeenObjectId event.
prependListener(event: "HeapProfiler.heapStatsUpdate",listener: (message: InspectorNotification<HeapProfiler.HeapStatsUpdateEventDataType>) => void,): this
      
    If heap objects tracking has been started then backend may send update for one or more fragments
prependListener(event: "NodeTracing.dataCollected",listener: (message: InspectorNotification<NodeTracing.DataCollectedEventDataType>) => void,): this
      
    Contains an bucket of collected trace events.
prependListener(event: "NodeTracing.tracingComplete",listener: () => void,): this
      
    Signals that tracing is stopped and there is no trace buffers pending flush, all data were delivered via dataCollected events.
prependListener(event: "NodeWorker.attachedToWorker",listener: (message: InspectorNotification<NodeWorker.AttachedToWorkerEventDataType>) => void,): this
      
    Issued when attached to a worker.
prependListener(event: "NodeWorker.detachedFromWorker",listener: (message: InspectorNotification<NodeWorker.DetachedFromWorkerEventDataType>) => void,): this
      
    Issued when detached from the worker.
prependListener(event: "NodeWorker.receivedMessageFromWorker",listener: (message: InspectorNotification<NodeWorker.ReceivedMessageFromWorkerEventDataType>) => void,): this
      
    Notifies about a new protocol message received from the session (session ID is provided in attachedToWorker notification).
prependListener(event: "Network.requestWillBeSent",listener: (message: InspectorNotification<Network.RequestWillBeSentEventDataType>) => void,): this
      
    Fired when page is about to send HTTP request.
prependListener(event: "Network.responseReceived",listener: (message: InspectorNotification<Network.ResponseReceivedEventDataType>) => void,): this
      
    Fired when HTTP response is available.
prependListener(event: "Network.loadingFailed",listener: (message: InspectorNotification<Network.LoadingFailedEventDataType>) => void,): this
      
    
prependListener(event: "Network.loadingFinished",listener: (message: InspectorNotification<Network.LoadingFinishedEventDataType>) => void,): this
      
    
prependListener(event: "NodeRuntime.waitingForDisconnect",listener: () => void,): this
      
    This event is fired instead of Runtime.executionContextDestroyed when
enabled.
It is fired when the Node process finished all code execution and is
waiting for all frontends to disconnect.
prependListener(event: "NodeRuntime.waitingForDebugger",listener: () => void,): this
      
    This event is fired when the runtime is waiting for the debugger. For example, when inspector.waitingForDebugger is called
prependOnceListener(event: string,listener: (...args: any[]) => void,): this
      
    
prependOnceListener(event: "inspectorNotification",listener: (message: InspectorNotification<object>) => void,): this
      
    Emitted when any notification from the V8 Inspector is received.
prependOnceListener(event: "Runtime.executionContextCreated",listener: (message: InspectorNotification<Runtime.ExecutionContextCreatedEventDataType>) => void,): this
      
    Issued when new execution context is created.
prependOnceListener(event: "Runtime.executionContextDestroyed",listener: (message: InspectorNotification<Runtime.ExecutionContextDestroyedEventDataType>) => void,): this
      
    Issued when execution context is destroyed.
prependOnceListener(event: "Runtime.executionContextsCleared",listener: () => void,): this
      
    Issued when all executionContexts were cleared in browser
prependOnceListener(event: "Runtime.exceptionThrown",listener: (message: InspectorNotification<Runtime.ExceptionThrownEventDataType>) => void,): this
      
    Issued when exception was thrown and unhandled.
prependOnceListener(event: "Runtime.exceptionRevoked",listener: (message: InspectorNotification<Runtime.ExceptionRevokedEventDataType>) => void,): this
      
    Issued when unhandled exception was revoked.
prependOnceListener(event: "Runtime.consoleAPICalled",listener: (message: InspectorNotification<Runtime.ConsoleAPICalledEventDataType>) => void,): this
      
    Issued when console API was called.
prependOnceListener(event: "Runtime.inspectRequested",listener: (message: InspectorNotification<Runtime.InspectRequestedEventDataType>) => void,): this
      
    Issued when object should be inspected (for example, as a result of inspect() command line API call).
prependOnceListener(event: "Debugger.scriptParsed",listener: (message: InspectorNotification<Debugger.ScriptParsedEventDataType>) => void,): this
      
    Fired when virtual machine parses script. This event is also fired for all known and uncollected scripts upon enabling debugger.
prependOnceListener(event: "Debugger.scriptFailedToParse",listener: (message: InspectorNotification<Debugger.ScriptFailedToParseEventDataType>) => void,): this
      
    Fired when virtual machine fails to parse the script.
prependOnceListener(event: "Debugger.breakpointResolved",listener: (message: InspectorNotification<Debugger.BreakpointResolvedEventDataType>) => void,): this
      
    Fired when breakpoint is resolved to an actual script and location.
prependOnceListener(event: "Debugger.paused",listener: (message: InspectorNotification<Debugger.PausedEventDataType>) => void,): this
      
    Fired when the virtual machine stopped on breakpoint or exception or any other stop criteria.
prependOnceListener(event: "Debugger.resumed",listener: () => void,): this
      
    Fired when the virtual machine resumed execution.
prependOnceListener(event: "Console.messageAdded",listener: (message: InspectorNotification<Console.MessageAddedEventDataType>) => void,): this
      
    Issued when new console message is added.
prependOnceListener(event: "Profiler.consoleProfileStarted",listener: (message: InspectorNotification<Profiler.ConsoleProfileStartedEventDataType>) => void,): this
      
    Sent when new profile recording is started using console.profile() call.
prependOnceListener(event: "Profiler.consoleProfileFinished",listener: (message: InspectorNotification<Profiler.ConsoleProfileFinishedEventDataType>) => void,): this
      
    
prependOnceListener(event: "HeapProfiler.addHeapSnapshotChunk",listener: (message: InspectorNotification<HeapProfiler.AddHeapSnapshotChunkEventDataType>) => void,): this
      
    
prependOnceListener(event: "HeapProfiler.resetProfiles",listener: () => void,): this
      
    
prependOnceListener(event: "HeapProfiler.reportHeapSnapshotProgress",listener: (message: InspectorNotification<HeapProfiler.ReportHeapSnapshotProgressEventDataType>) => void,): this
      
    
prependOnceListener(event: "HeapProfiler.lastSeenObjectId",listener: (message: InspectorNotification<HeapProfiler.LastSeenObjectIdEventDataType>) => void,): this
      
    If heap objects tracking has been started then backend regularly sends a current value for last seen object id and corresponding timestamp. If the were changes in the heap since last event then one or more heapStatsUpdate events will be sent before a new lastSeenObjectId event.
prependOnceListener(event: "HeapProfiler.heapStatsUpdate",listener: (message: InspectorNotification<HeapProfiler.HeapStatsUpdateEventDataType>) => void,): this
      
    If heap objects tracking has been started then backend may send update for one or more fragments
prependOnceListener(event: "NodeTracing.dataCollected",listener: (message: InspectorNotification<NodeTracing.DataCollectedEventDataType>) => void,): this
      
    Contains an bucket of collected trace events.
prependOnceListener(event: "NodeTracing.tracingComplete",listener: () => void,): this
      
    Signals that tracing is stopped and there is no trace buffers pending flush, all data were delivered via dataCollected events.
prependOnceListener(event: "NodeWorker.attachedToWorker",listener: (message: InspectorNotification<NodeWorker.AttachedToWorkerEventDataType>) => void,): this
      
    Issued when attached to a worker.
prependOnceListener(event: "NodeWorker.detachedFromWorker",listener: (message: InspectorNotification<NodeWorker.DetachedFromWorkerEventDataType>) => void,): this
      
    Issued when detached from the worker.
prependOnceListener(event: "NodeWorker.receivedMessageFromWorker",listener: (message: InspectorNotification<NodeWorker.ReceivedMessageFromWorkerEventDataType>) => void,): this
      
    Notifies about a new protocol message received from the session (session ID is provided in attachedToWorker notification).
prependOnceListener(event: "Network.requestWillBeSent",listener: (message: InspectorNotification<Network.RequestWillBeSentEventDataType>) => void,): this
      
    Fired when page is about to send HTTP request.
prependOnceListener(event: "Network.responseReceived",listener: (message: InspectorNotification<Network.ResponseReceivedEventDataType>) => void,): this
      
    Fired when HTTP response is available.
prependOnceListener(event: "Network.loadingFailed",listener: (message: InspectorNotification<Network.LoadingFailedEventDataType>) => void,): this
      
    
prependOnceListener(event: "Network.loadingFinished",listener: (message: InspectorNotification<Network.LoadingFinishedEventDataType>) => void,): this
      
    
prependOnceListener(event: "NodeRuntime.waitingForDisconnect",listener: () => void,): this
      
    This event is fired instead of Runtime.executionContextDestroyed when
enabled.
It is fired when the Node process finished all code execution and is
waiting for all frontends to disconnect.
prependOnceListener(event: "NodeRuntime.waitingForDebugger",listener: () => void,): this
      
    This event is fired when the runtime is waiting for the debugger. For example, when inspector.waitingForDebugger is called